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Export of 8x8 split raw heightmap fails

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Export of 8x8 split raw heightmap fails

Postby bOOp » Wed Jun 12, 2013 8:31 pm

I tried this with version Pro 13.05.0.0 and Pro 11.11.3.1 leads to the same problem :(

I've a Heightmap and tried to export it into splitted(8x8) raw files.
The log-file tells me:
CMainFrame::OnActivate - restore
CMosaicMap::RunCompactor - 1 culled (exit point 3)
OnFileExportActivemap (CMainFrame)
Showing wizard pane 'Export map'
CMosaicMap::RunCompactor - 1 culled (exit point 3)
CMosaicMap::RunCompactor - 1 culled (exit point 3)
Showing wizard pane 'Mosaic map settings'
Executing program 'ExportWizard'
CMapGroup::ExportMosaic - exporting mosaic as 'E:\asdf.mmf'
- nx = 4096 (orig 4096)
- ny = 4096 (orig 4096)
- tile size = 512 (orig 512)

CMosaicMap::GetTileNameEx error:
- mosaic is virtual


CMosaicMap::ExportTile error:
- Cannot get tile name


CMosaicMap::SaveMosaicAs error
- SaveTile failed


CMapWrap::ExportMosaic error:
- call to CMosaicMap::ExportMosaic failed


CMapGroup::ExportMosaic error:
- call to CMapWrap::ExportMosaic failed

CMosaicMap::RunCompactor - 1 culled (exit point 3)
CMainFrame::CheckForeground - app has lost foreground


I tried other filepaths/names, resizing with the export, generate the heightmap ones more, but nothing seems to help.

If i select a 16x16 split it works, really strange ;D

You got any suggestion what i should try to?

BR
bOOp
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Re: Export of 8x8 split raw heightmap fails

Postby Aaron » Thu Jun 13, 2013 8:56 am

Hi b00p,

Thank you for the bug report. This shouldn't take too long to fix. I'll post back here when an update is available.

Best regards,
Aaron.
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Re: Export of 8x8 split raw heightmap fails

Postby Aaron » Thu Jun 13, 2013 12:56 pm

Hi b00p,

The installer for L3DT Pro v13.06 build 0 is on the downloads page now, and should fix the problem you encountered. Please let me know if problems persist, and thank you again for the bug report.

Best regards,
Aaron.
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Re: Export of 8x8 split raw heightmap fails

Postby bOOp » Thu Jun 13, 2013 7:11 pm

Hey, that solved the general problem, thanks alot for support! :)

The raw files where exported and in my application they looks okay i guess (didnt check all parts atm).

Seams that the mmf wasnt saved - and after that export there popped up some more things, but after restart everything was fine.
Maybe the log helps you:
Opening progress window
Setting progress window title to 'Calculating mip-maps'
CMapWrap::InitMosaic
CMosaicMap::InitMosaic
CMosaicMemTable::InitTable
CMosaicMemTable::InitTable - done in 0ms
>> Mosaic name: 'Mip4'
>> Map type: 'HF' (code = 20)
>> Filename: 'E:\HandMadeMap3\MipMaps\WS\Mip4\WS_Mip4'
>> Size (pixels): 1024 x 1024
>> Size (tiles): 2 x 2
>> Tile size: 512
>> File format: 'HFZ (L3DT)' (ext = 'hfz')
>> Cached tiles: 64
>> Cached bytes: 67108864
CMosaicMap::InitMosaic - done!
CMapWrap::InitMosaic - done
Setting progress window title to 'Saving mip-maps'
CMainFrame::OnActivate - Popping progress to top
CMainFrame::OnActivate - Popping progress to top
Opening progress window
Setting progress window title to 'Preparing display'

CL3DTView::RedrawBufferRegion error:
1024x1024, 4096x4096

CMainFrame::OnActivate - Popping progress to top

CL3DTView::RedrawBufferRegion error:
1024x1024, 4096x4096


CL3DTView::RedrawBufferRegion error:
1024x1024, 4096x4096


CL3DTView::RedrawBufferRegion error:
1024x1024, 4096x4096

Calculation complete
CMosaicMap::RunCompactor - 1 culled (exit point 3)
ShowMap('HF')
Beginning calc thread (code = 3001)
Opening progress window
Setting progress window title to 'Preparing display'
Calculation complete
OnFileExportActivemap (CMainFrame)
Showing wizard pane 'Export map'
Showing wizard pane 'Mosaic map settings'
Executing program 'ExportWizard'
CMapGroup::ExportMosaic - exporting mosaic as 'E:\HandMadeMap3\_Exported\HF.mmf'
- nx = 4096 (orig 4096)
- ny = 4096 (orig 4096)
- tile size = 512 (orig 512)

CMosaicMap::SaveMosaicMasterEx error:
- cannot save virtual mosaic

CMapGroup::ExportMosaic - OK
CMainFrame::OnActivate - minimise
CMainFrame::CheckForeground - app has lost foreground
CMainFrame::CheckForeground - app is now foreground
CMainFrame::OnActivate - restore
CMainFrame::OnActivate - minimise
CMainFrame::CheckForeground - app has lost foreground
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Re: Export of 8x8 split raw heightmap fails

Postby Aaron » Tue Jun 18, 2013 11:41 am

Hi b00p,

Thanks again for the bug report. The fix will be available in the next dev build, which should be out in the next week or two. Please let me know if you require the fix immediately.

Best regards,
Aaron.
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