Pro 15.01 export of overlapping tiles
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Posted:
Sun Apr 26, 2015 1:30 pm
by demi
Exporter misses the x0y0 on the first file.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Tue Apr 28, 2015 3:17 pm
by Aaron
Hi Demi,
Yeah, this one was deliberate, but I did umm and ahh about it. The thinking was that since the user enters the file name of the x0y0 tile directly in the file dialog, the file name of that tile should be exactly what the user entered. If I appended coordinates on the first tile, then there may be some problems when, for instance, the user tries to re-export over an previous overlapped export and selects in the file dialog the previous 'blahblah_x0y0.xyz' file. In this case, the new output tile would get a second coordinate set appended ('blahblah_x0y0_x0y0.xyz'), and it would look a little silly. Of course, I could try to parse the file name entered by the user and trim off any coordinates before baking on the new set, but this is a little messy/risky. The approach I took seemed to be the least trouble. Is it affecting your code/workflow?
Best regards,
Aaron.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Tue Apr 28, 2015 9:01 pm
by demi
If it is suppose to be that way, That's not a problem. Maybe just leave it like that and document it.
![Smile :)](./images/smilies/icon_smile.gif)
EDIT: Oh hey, Could you add an underscore before the y (x0_y0) Reason is Unreal engine imports mosaic maps and requires the separator. I made a ren macro but if I change the size I gotta do it again and the next test is 4096 files!
I am handling the config for it on my end.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Fri May 01, 2015 2:00 pm
by Aaron
Hi Demi,
I've added a 'Format file names for Unreal' checkbox, which adds the extra '_' to the coordinates, and also appends the coordinates to the first tile. You can download the updated installer from:
http://www.bundysoft.com/L3DT/downloads/plugins/bin/atExportOverlappedTiles-bin.zipTo install the plugin, extract it from the zip and copy it over the existing file at:
- Code: Select all
C:\Program Files (x86)\Bundysoft\L3DT [version]\Extensions\
Please let me know if you find any problems.
Best regards,
Aaron.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Fri May 01, 2015 9:12 pm
by demi
Thank you very much. I will check it out tonight or tomorrow.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Sun May 03, 2015 12:42 am
by demi
Worked perfect. GOOD JOB!
Re: Pro 15.01 export of overlapping tiles
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Posted:
Sun May 10, 2015 10:13 pm
by Tarly
Hey Aaron,
I downloaded 15.04 or pro.. (Thank you for help with my issue) and I tried to install the plugin listed here... and the file size was the same as the file listed in the dir.
Have you included the UE 4 plugin by default in 15.04?
T.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Mon May 11, 2015 1:10 pm
by Aaron
Hi Tarly,
Yes, the updated 'atExportOverlappedTiles' plugin is included in the latest installer.
Cheerio,
Aaron.
Re: Pro 15.01 export of overlapping tiles
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Posted:
Wed Sep 14, 2016 9:27 pm
by bOOp
Hi Aaron,
> I've added a 'Format file names for Unreal' checkbox, which adds the extra '_' to the coordinates, and also appends the coordinates to the first tile.
I cant find this check box...
![Sad :(](./images/smilies/icon_sad.gif)
My installed l3dt is: Version: 16.03 Pro release build 1 /// Build date: 27-Mar-2016
The script matches with the version you posted here... but anyway, where to find this checkbox?
Greets
Pascal