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Large 3D terrain generator

openGL error + crash on exit.

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openGL error + crash on exit.

Postby Stem » Mon Sep 14, 2015 5:36 pm

Hi Aaron,

L3DT Pro 15.09 dev build 1
Win7 64 sp1

This may just be my error in use, but will report.

To make sure I had not done something incorrect along the way, I started a "new project > Designable map". Left everything as defaults settings. For "Calculation queue" enabled map creation for "Design", "Heightfield", "Attributes" and "Texture" maps. I disabled the "Split maps" options, and also disabled the "Use light map" option in the "Texture settings". The terrain/Maps are then created OK.

I have then gone into the "3-d(sapphire)" view, and selected "Texure Brush". Using the default "Climate" I select the "land type > Sand > Spray can". I start painting on terrain. All is OK untill I paint on (or close to) the edge of the terrain, as then I get error(event log) popup with repeated entries of:- "CsTextureMap::RefreshArea(OpenGL)error:-GL_INVALID_VALUE". I can simply dismiss the popup and contine. When I later exit from L3DT, I get windows popup of L3DT crash:-

Code: Select all
Problem Event Name:   APPCRASH
  Application Name:   L3DT.exe
  Application Version:
  Application Timestamp:   55ed922e
  Fault Module Name:   ntdll.dll
  Fault Module Version:   6.1.7601.17514
  Fault Module Timestamp:   4ce7ba58
  Exception Code:   c0000005
  Exception Offset:   00038da9
  OS Version:   6.1.7601.
  Locale ID:   2057
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

When you can find time, could you please check?

Best Regards,
Posts: 12
Joined: Wed Mar 14, 2012 6:49 pm

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