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menu tick indicators

PostPosted: Sat Dec 02, 2006 2:11 pm
by monks
It's pretty trivial but when you first open up L3DT and go to operations > Heightfield. None of the operations are ticked. As you would expect. If you generate a heightfield preview the tick is put next to the generate map- not the preview indicating that that was the last operation? Whatever you chose the tick will be put next to the generate map.

monks

PostPosted: Sun Dec 03, 2006 3:24 am
by Aaron
Hi Monks,

The preview is a bit of a hack. I'll review this when I add customisable terrain algorithms.

Cheers,
Aaron.

PostPosted: Sun Dec 03, 2006 11:51 am
by monks
ooh, very nice. That will really open up a whole can of (nice tasty) worms. Yeah, L3DT's erosion/noise is hot and I always love the terrain it produces but it's not that flexible, just very good at what it does.

monks

PostPosted: Mon Dec 04, 2006 1:34 pm
by Aaron
Tasty worms? Eww!

PostPosted: Mon Dec 04, 2006 3:28 pm
by monks
:lol: we've just had our annual Televisual treat to z list celebs eating creepy crawlies for their next contract. Funnily enough they're staked out in Aussie- northern territories I think? Must have been that.

monks

PostPosted: Sun Mar 11, 2007 9:49 am
by monks
Our old friend is back with RC 3.1 :) - tick appearing next to to wrong menu item.

monks

PostPosted: Sun Mar 11, 2007 11:15 pm
by Aaron
Hi Monks,

This was never fixed. I'll get to it in v2.5a. Correct me if I'm wrong, but this only affects the gen heightfield / preview options, yes?

Cheers,
Aaron.

PostPosted: Mon Mar 12, 2007 8:38 am
by monks
Yes, just those (as far as I know)

monks