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Mouse Alignment in Sapphire

PostPosted: Thu May 19, 2016 5:51 pm
by David Walters
Hi, I've just tried editing a heightfield in Sapphire on Windows 10 using 16.05 dev 4 and had a problem - the edit sphere is positioned as if the mouse cursor is about 20 - 25px higher up.

I've made some screenshots here - the mouse cursors have been pasted on by me after the fact so may be a few pixels off, sorry I don't have software that grabs the mouse cursor too.

Image

Image


I also noticed that the 'point grab' tool will not use the height under the mouse cursor with a single click, but rather shoot down by a huge amount (~100 metres I think) where you need to hold on and drag it back to up to its original position. I'm not sure if this is related or a different bug.

Re: Mouse Alignment in Sapphire

PostPosted: Fri May 20, 2016 12:58 pm
by Aaron
Hi David,

Thanks for the bug reports. Both of these bugs have been there since the very first builds of Sapphire, so it's high time I fixed them. The cursor offset was an easy fix, but I'm still working on the point grab initial offset. I'll post back here when an update is available. Thanks again!

Best regards,
Aaron.

Re: Mouse Alignment in Sapphire

PostPosted: Mon May 23, 2016 11:34 am
by Aaron
Hi David,

Okay, I've fixed the point grab too. While I'm at it, I noticed that the bulldozer/leveller / LevelAt tool UI is a bit poor, so I'm giving that a bit of a spruce up too, so that users can see where the tool will be raising/lowering terrain (one idea, not finalised, is shown below). Also, 'undo' for the bulldozer/etc tool is broken (never actually worked properly, if I recall correctly), so I'm going to fix that as well. Anyhow, I'll upload an update when it's all happy, and post back here to let you know it's available.

Best regards,
Aaron.

Re: Mouse Alignment in Sapphire

PostPosted: Tue May 24, 2016 12:10 pm
by Aaron
Hi David,

The fixes are now available in L3TD Pro 16.05 dev build 5, which is on the Pro downloads page now. Please let me know if you find any problems with this build, and thanks again for the bug reports!

Best regards,
Aaron.