Hi John,
Could you please load the project, view the map in Sapphire, and then send me the log file? (to
aaron@bundysoft.com) You can get the log file from disk at:
C:\users\[your username]\L3DT\logs\[version]\log.txt
Ionus wrote:I assume I need to resize those but your guide lacks a mention of any need to do so in texturing.
You shouldn't need to resize (unless L3DT tells you to.) The restrictions on texture tile sizes & resolutions only applies if you want the texture to render properly in Sapphire. The texture data will be just fine at any tile size/resolution, regardless of whether Sapphire can render it properly. It will still be OK for exporting to Panda3D/etc.
Ionus wrote:Also the maps come with a pixel scale of 92.69m. Is this desirable from strictly an L3DT point of view ? From the point of view of a turn based Strategy game, probably 100m would be better.
As far as L3DT is concerned, it doesn't matter. However, please note that if you change the horizontal scale of an existing map, you will change the gradient of slopes unless you also change the vertical scale.
Ionus wrote:I note the water line is ragged. Is there a problem if I cut off the non-data below the sea level at 0 instead of -100 ?
Maybe try -1. For sea flooding to work, the seafloor must be below 0.
Best regards,
Aaron.