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2.5 RC1: threadman_TileThreadProc error

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2.5 RC1: threadman_TileThreadProc error

Postby Dreamora » Fri Feb 23, 2007 11:10 am

When calculating the maps with 2 threads on a dual core, the error below showed up quite frequently.
Due to it single tiles on a large texture are not calculated.
I didn't do anything special to cause that.
4096x4096 texture map calculation with all options enabled, TX/HF ratio of 2 and tile sizes of 512.

So far this happened as well on Lightmap and Normalmap calculations.

LOG:
CZeoFunc::CallFunction error:
- Failed to create return value wrapper for function 'CalcArea' in the plugin 'L3DT-CORE'.

threadman_TileThreadProc error:
- call to tile function failed (threaded case)
Dreamora
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Postby Aaron » Fri Feb 23, 2007 11:19 am

Hi Dreamora,

Thanks for the bug report. I'll see what I can do to fix this for RC2.

Best regards,
Aaron.
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Postby Dreamora » Fri Feb 23, 2007 11:46 am

Addition: It seems to be bound to background activity on the system.
For example when refreshing this thread to see if there was an answer or if I could edit to add this, it fired the error. (Firefox 3 Alpha)

I'll check if it happens with other applications as well.
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Postby Aaron » Fri Feb 23, 2007 11:53 am

Hi Dreamora,

I think I've found it. I'll do some more testing, and upload in a day or two.

Cheers,
Aaron.
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Postby Dreamora » Mon Feb 26, 2007 1:55 pm

Fixed in RC 2.2
Tried with multithreaded calculation heavy apps and others side by side with L3DT and was not able to break it so far :-)

Thank you very much.
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