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Crash of L3DT when generating the texture map

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Crash of L3DT when generating the texture map

Postby mauronen » Fri Jan 27, 2006 12:34 pm

Hi Aaron.
Sorry if always report to you bugs, but...

...after 5 hours of generation process L3DT crashes.

The Event Viewer report the following message:
Code: Select all
0000: 41 70 70 6c 69 63 61 74   Applicat
0008: 69 6f 6e 20 46 61 69 6c   ion Fail
0010: 75 72 65 20 20 6c 33 64   ure  l3d
0018: 74 2e 65 78 65 20 32 2e   t.exe 2.
0020: 33 2e 33 2e 36 20 69 6e   3.3.6 in
0028: 20 6c 33 64 74 2e 65 78    l3dt.ex
0030: 65 20 32 2e 33 2e 33 2e   e 2.3.3.
0038: 36 20 61 74 20 6f 66 66   6 at off
0040: 73 65 74 20 30 30 31 32   set 0012
0048: 63 39 32 66 0d 0a         c92f.. 


I've tried to generate with the Make high-resolution textures enabled, with the Per-pixel land type enabled (i haven't modified any setting by the Settings... button) and whether with TX/HF ratio of 1 or 2

The Light Map has been generated with the with the Bump Mapping check enabled, with the Make high-resolution textures enabled and with TX/HF ratio of 2.

Sorry again.

Mauro.
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Postby Aaron » Fri Jan 27, 2006 12:54 pm

Hi Mauro,

Thanks for the bug report. The problem is in the 'per-pixel land types' option, which needs a little more debugging. Were you using more than one climate, by any chance?

Cheers,
Aaron.

Edit: Oh yes, I should add that you don't need to use 'per-pixel land types' unless you're using a TX/HF ratio of 4 or greater. It won't make 'low resolution' (TX/HF<4) textures look any better, but it will make the calculation *much* slower.
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