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Attribute brush not updating *large* maps

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Attribute brush not updating *large* maps

Postby guy Riessen » Sun Mar 16, 2008 4:58 am

Hi Aaron,

I went back and tested this situation below, and currently the following definitely happens with large maps--design map size of 64x64. It does not seem to happen with smaller sizes--I also tested this with a 16x16 map and it worked just fine--paint on the terrain, see the painted area in real-time.

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So, on a 64x64 the attribute brush does not work correctly:

The attribute brush is not updating the map until I close the attribute brush window and then re-open the attribute brush window. In other words, it shows nothing while I paint with it--say adding snow here and there, then I close the window, and it, of course reverts to showing the usual 3D image, then if I re-open the attribute brush window, the changes show up when it switches to showing the attribute map.

So currently, there is no way to see where I've actually painted in real-time.
guy Riessen
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Postby Aaron » Sun Mar 16, 2008 5:10 am

Hi Guy,

Thanks for the bug report. This is one of the known issues with the 3D attributes map brush; it doesn't properly update the AM-image mipmaps. In theory, if you get closer to the terrain you should see the areas being painted again.

Anyhoo, I'll fix this for the release build later this week.

So currently, there is no way to see where I've actually painted in real-time.


...unless you use the attributes map brush in the 2D view.

Best regards,
Aaron.
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Aaron
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