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Recent bug in L3DT-CORE

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Recent bug in L3DT-CORE

Postby Psycho » Sun Mar 30, 2008 2:51 am

Trying to regenerate a terrain using 2.5c I keep getting this error now on all my terrains.

zeofunc_calc_TN_GenArea error
- cannot set TN mosaic tile locks

CZeoFunc::CallFunction error:
- The function 'GenArea' in the plugin 'L3DT-CORE' returned an error.

threadman_RunTiles error:
- call to inline tile function failed (non-threaded case)

threadman_RunTiles error:
- calculation aborted following errors

calc_TN_GenMap error
- call to calcman failed
Psycho
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Joined: Fri May 25, 2007 2:23 am
Location: Perth, Western Australia

Postby Aaron » Sun Mar 30, 2008 3:07 am

Hi Psycho,

Which build are you using there? (check in 'help->about') Can you please send me the debugging logfile?

Best regards,
Aaron.
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Aaron
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Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby Psycho » Sun Mar 30, 2008 3:12 am

Large 3D Terrain (L3DT)

Version: Pro 2.5c build 6
Build date: 25-Mar-08

Copyright 2003-2008 Aaron Torpy

But where can I find the debugging log file?
Psycho
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Posts: 17
Joined: Fri May 25, 2007 2:23 am
Location: Perth, Western Australia

Postby Aaron » Sun Mar 30, 2008 10:07 pm

Hi Psycho,

It's stored on the hard-disk under:

(Win XP)
Code: Select all
C:\Documents and Settings\[your username]\Application data\Bundysoft\L3DT\[version]\debug.dat


(Win Vista)

Code: Select all
C:\Users\[your username]\AppData\Roaming\Bundysoft\L3DT\[version]\debug.dat


It's also linked in the start menu, under 'All programs->Bundysoft->L3DT [version]->L3DT debugging data'.

Best regards,
Aaron.
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Aaron
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Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia


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