Some Textures are not powers of 2.
Posted: Sun Jul 06, 2008 6:58 pm
Some of the textures are not a power of 2 in their height and width. most I've seen are 256 but a few are some strange h/w.
The work around is that I pull the ones that are strange into photoshop and fix them. I wish I knew where they were stored in L3DT then I could fix them for good.
This is a problem with the atlas exporter in that atlas requires h/w be pow2.
The work around is that I pull the ones that are strange into photoshop and fix them. I wish I knew where they were stored in L3DT then I could fix them for good.
This is a problem with the atlas exporter in that atlas requires h/w be pow2.