I realize not many people stop by anymore, but I personally have been tinkering with L3DT for the past 10 months or so and was wondering if it is at all possible to have a brush that can do terrain modifications such as:
Ramp gradient.
A brush that could allow a constant change in altitude from point A to point B that would give users the ability to create roads along the side angles of a hill or mountain. right now the best option is using "Level at" and constantly stair stepping the results up or down depending on the area of the generated terrain to make the "sloping" effect which would then need to be smoothed over. **edit: my bad, just saw the other post about roads. maybe a combination of that thread and this suggestion?
Addition to climates: Dirt.
we have several different types of grass, rocks, sand and we have snow in L3DT. why is there no "dirt"? just plain ole brown dirt?
ability of L3DT to read and process .srf files? maybe even have them be a separate entity from climates?
Just some thoughts to ponder.
