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separated texture result

PostPosted: Sun Mar 22, 2009 1:09 pm
by uray
it would be best if it could resulting texture in separated way, like
lightmap, shadowmap, baseTexture, normalMap while those 4 textures are combined into finalTexture.

yes I know its already done, but we need to render two times to produce baseTexture (without lighting) and finalTexture.

and also it would be really nice if we could have more separated texture like : ambient-occlusion map, specular map, and diffuse map. it would be really usefull for game real-time rendering.

PostPosted: Mon Mar 23, 2009 9:04 pm
by Aaron
Hi Uray,

Thanks for the request. I'll put this on the developmental plan for v2.8.

Best regards,
Aaron.

PostPosted: Tue Mar 31, 2009 12:44 am
by uray
thank you very much, looking forward for realization...