Tiles: Overlap and Size
Posted: Sat Oct 03, 2009 6:35 pm
Can we have overlap functionality and variable sizes for tiles, uniform for the set?
This would help me in the process of making NWN2 areas in the following way. The NWN2 Toolset has a height and texture map importer, YATT, developed by a member of it's community. One of it's wonderful functions is that it can take an oversized map and make multiple adjoining seamless areas out of it. The problem is that it cannot handle anything more than a 2x2 grid of it's largest areas in this process. The toolset inevitably crashes while doing this. This is a problem for even small volcanic islands as the largest NWN2 areas represent 0.480km^2. Surtsy is 1.4km^2 and barren, as small islands like that tend to be. A 3x3 grid of giant NWN2 areas just barley contains a Surtsey.
But, the functionality I request would allow the splitting of the maps by L3DT which is not prone to crashing. Then the individual maps would be processed by YATT just fine.
This would help me in the process of making NWN2 areas in the following way. The NWN2 Toolset has a height and texture map importer, YATT, developed by a member of it's community. One of it's wonderful functions is that it can take an oversized map and make multiple adjoining seamless areas out of it. The problem is that it cannot handle anything more than a 2x2 grid of it's largest areas in this process. The toolset inevitably crashes while doing this. This is a problem for even small volcanic islands as the largest NWN2 areas represent 0.480km^2. Surtsy is 1.4km^2 and barren, as small islands like that tend to be. A 3x3 grid of giant NWN2 areas just barley contains a Surtsey.
But, the functionality I request would allow the splitting of the maps by L3DT which is not prone to crashing. Then the individual maps would be processed by YATT just fine.