Hi, I've done some more work with ZeoGraph and come up with a few more requests. I'm also going to post a couple of my results too, because it seems fair to show what I've been doing with the new filters you've provided!
Anyway, here's a few more things I've thought of. Although, this time I'm kind of shooting myself in the foot a bit because I'm really keen to see progress on the vegetation manager you've talked about - so feel free to put most these on the todo list if you like
1.
Maintain the last used directory for save/load operations.
I have a folder in My Documents called 'Terrains' and I store my graphs in there -- but the dialog always defaults to "C:\Users\David\L3DT\resources\Pro 2.8.0.16\Graphs". It would be a nice convenience if it remembered that, even if it were only during a single session.
2.
Allow filter nodes to display info
By this I mean showing on the body of the node a small string related to the options of a node. The two key ones I'd like to see are:
* The 'variable' filters showing their values. This makes them much more valuable as self-documenting constants.
* 'Get project map', 'Set project map' - show the name of map - or it's codename. This is especially useful for set map if you're using a custom id. such as 'VEGMASK' or something.
3.
Show all maps in Get/Set project lists
I've created a graph that uses a heightmap ("VEGMASK") created by another graph as one of its inputs. It would be great if the 'select project map' dialog showed all additional maps in the currently loaded project as selections after the current named set. (This would automatically show things like SpecLM too).
4.
Height to RGB filter
I'd like to be able to visualise the maps I create in Saphirre - I think one way to do this would be the ability to overwrite the texture map with an RGB conversion of a heightfield. A simple greyscale palette from min to max altitude would be perfect - especially as this would probably be in the 0,1 range for the work I'm doing.
4a. A more elaborate request would be to allow Saphirre to choose from all available RGB maps in a project for use as terrain texture. Either for custom maps output from ZeoGraph, or to visualise things like the specular map or lightmap in isolation.
Again, thanks for the support. The stuff you've added so far has really helped.