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Wrapping Terrain Rendering

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Wrapping Terrain Rendering

Postby David Walters » Sun May 16, 2010 9:06 am

Hi Aaron, I've been using the 'edge wrapping' flag to great effect in conjunction with my game engine to make 'infinite' terrains.

By simply using the modulo operator in my streaming code I now have a much bigger game world to build on. Would it be possible to do something similar in Sapphire so that I can preview my wrapping terrains without edges?
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Postby Aaron » Sun May 16, 2010 11:01 pm

Hi David,

Thanks for your request. This is now on the dev plan for Sapphire.

Cheers,
Aaron.
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Re: Wrapping Terrain Rendering

Postby David Walters » Sat Jun 02, 2012 10:27 am

Can I also add reflection or 'mirror' rendering to this request, just like the texture addressing described in this delightful image:

Image

I'm planning to add this feature to my engine to remove the need for me to enable edge wrapping, during development it would be nice to preview it in Sapphire first.

Thanks,
David
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Re: Wrapping Terrain Rendering

Postby Aaron » Sun Jun 03, 2012 11:04 am

Hi David,

Thanks for the request. I've added this to the to-do list as well.

Best regards,
Aaron.

PS: Nice example!
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