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Wrapping Terrain Rendering

PostPosted: Sun May 16, 2010 9:06 am
by David Walters
Hi Aaron, I've been using the 'edge wrapping' flag to great effect in conjunction with my game engine to make 'infinite' terrains.

By simply using the modulo operator in my streaming code I now have a much bigger game world to build on. Would it be possible to do something similar in Sapphire so that I can preview my wrapping terrains without edges?

PostPosted: Sun May 16, 2010 11:01 pm
by Aaron
Hi David,

Thanks for your request. This is now on the dev plan for Sapphire.

Cheers,
Aaron.

Re: Wrapping Terrain Rendering

PostPosted: Sat Jun 02, 2012 10:27 am
by David Walters
Can I also add reflection or 'mirror' rendering to this request, just like the texture addressing described in this delightful image:

Image

I'm planning to add this feature to my engine to remove the need for me to enable edge wrapping, during development it would be nice to preview it in Sapphire first.

Thanks,
David

Re: Wrapping Terrain Rendering

PostPosted: Sun Jun 03, 2012 11:04 am
by Aaron
Hi David,

Thanks for the request. I've added this to the to-do list as well.

Best regards,
Aaron.

PS: Nice example!