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Detailed Editing of Terrain

PostPosted: Sat Nov 26, 2005 9:18 am
by krama757
Woot first feature request!!! :D Aaron was nice enough to tell me I could brag about it ^_^

Well, I have been using L3DT for large scale mapping in conjunction with NIMs terrain generator program for detailed mapping. But I cant get away from the fact that NIMs editor cannot import jpg/bmp heightmaps.

It would be very nice to have some features like NIMs mapper. All I would like to do is to somehow use L3DT or L3DT TiV2 to modify the terrain after it has been generated and viewed in 3D.

Just simple Raise Point/Lower point functions will really help a lot when finely editing your landscape to hug the sides of a building or make a perfect little garden.

Re: Detailed Editing of Terrain

PostPosted: Mon Nov 28, 2005 4:59 am
by Aaron
krama757 wrote:It would be very nice to have some features like NIMs mapper. All I would like to do is to somehow use L3DT or L3DT TiV2 to modify the terrain after it has been generated and viewed in 3D.


This is a pretty popular request. A 3D-editor in L3DT is high on my priority list once I finish some structural renovations planned for release 2.4.

Oh yes, I should also mention that it is possible to edit L3DT terrain in 3D using PnP Terrain Creator:

http://www.pnp-terraincreator.com/index.php?section=Start

I believe one of our illustrious members has even written plugin to load L3DT .hff files in PnP-TC.

PostPosted: Sun Dec 04, 2005 12:50 am
by krama757
Aye.

Aaron, if you ever get a 3D editor out, it would also be very nice to be able to fine tune the placement of textures so that even after you get the climate to texture the map, you can paint some custom textures on and save them as part of the heightmap.

Just a thought :) This will make L3DT the perfect terrain editor for indie game makers.

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Wow, PnP is awesome! Thanks a lot for the link Aaron! I had found it earlier but never bothered to learn it up. Stupid me >|

PostPosted: Tue Dec 06, 2005 2:51 am
by Aaron
Sure, it’s a good suggestion. I guess if there's a 3D editor for terrain, it should be fairly trivial to extend it to painting the texture.

Cheers,
Aaron.