improved 2d brushes
Posted: Tue Dec 21, 2010 11:16 pm
Another suggestion,
Im using a 24k X 24k attributes map,
Ive exported it, in tiles, which took a while to stich back together, with the intention of manually drawing the different crop fields before reimporting back into l3dt,
L3dt crashes immediately, (32bit error i think) (ive recently upgraded to 12gig) when i try to import the file back.
I cant use the 3d attributed editor either, that crashes pretty quick also as it trys to generate an attrib map.
So without any other options. a few extra paint brush tools, (line drawer and paint bucket in particular) would be magnificent and time saving
Bring on the 64bit L3DT! (and or the freeimage library you use)
Im using a 24k X 24k attributes map,
Ive exported it, in tiles, which took a while to stich back together, with the intention of manually drawing the different crop fields before reimporting back into l3dt,
L3dt crashes immediately, (32bit error i think) (ive recently upgraded to 12gig) when i try to import the file back.
I cant use the 3d attributed editor either, that crashes pretty quick also as it trys to generate an attrib map.
So without any other options. a few extra paint brush tools, (line drawer and paint bucket in particular) would be magnificent and time saving
Bring on the 64bit L3DT! (and or the freeimage library you use)