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The heightmap generation process

PostPosted: Thu Jul 06, 2006 3:45 pm
by monks
Hi Aron, I'm thiking that the generate process is a little monolithic. From a user point of view, (don't know how it affects coding) I think it would benefit from breaking it up and allowing more user configurability.
For instance, would it be possible to allow the individual setting of thermal and channelling erosion seperately before committing to the inflate process?
Also, allow for more filters and noises for Roughness and Fractal. These could also be set prior to generation.

Again, just some thoughts...

Cheers,
monks

PostPosted: Thu Jul 06, 2006 4:41 pm
by Aaron
Hi Monks,

Yup, this is part of my long-held plan for user-defined heightfield algorithms. Not sure when I'll get to this, though. Brush tools come first.

Aaron.