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TiledMeshExporter Texturing

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TiledMeshExporter Texturing

Postby Empire-Phoenix » Sun Jul 03, 2011 1:35 am

Hi Aaron,

I thought a bit more about the Export of the Textures together with the mesh,
would it be possible to give us a option to have Texturecoordinates exported, but NOT export the textures with it?
That way I could simply export the Textures myself in the format that i prefer, and map it with the used 3d engine over the Mesh.
(I currently can already do this, but the Problem is, if you have a 130 000 texture generated the bmp files begin to actually need much time for saving and also need around 6gb per export just to be deleted by me right after :o .
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Re: TiledMeshExporter Texturing

Postby Aaron » Sun Jul 03, 2011 9:45 pm

Hi Empire-Phoenix,

Ah, I see your problem. I'll pop a button onto the exporter to allow you to choose the image formats. I'll post back here when it's available.

Best regards,
Aaron.
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Re: TiledMeshExporter Texturing

Postby Aaron » Tue Jul 05, 2011 9:55 pm

Hi Empire-Phoenix,

The file format selector is now available.

Cheers,
Aaron.
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