New smooth tool to help make mountain roads.
Posted: Wed Oct 26, 2011 6:12 pm
Would it be possible to add a variation of the smooth tool?
I'm using the bulldozer tool to make road segments cut into a mountain side, the roads are right next to cliffs above and below. Where the road segments join (for turns - I'm making lots of switchbacks) its hard to get a smooth road. I'd like a smooth tool that will only smooth terrain that is already 45 degrees steep or less. This is to smooth bumps in the road. I need to smooth bumps (so our car can drive fast) on mountain roads that are cut into the mountainside or atop a cliff. The current smooth tool smooths out the cliff and destroys the road. I want it to leave steep surfaces alone and just smooth out the bumps where I'm blending different road segments made with the bulldozer tool.
Perhaps instead, or in addition, I'd like a 'sharp' smooth tool that accurately respects the visual radius shown in the editor. The current smooth tool has some kind of fade in its effect, kinda like a photoshop selection with a feather, so it smooth outside the radius too. When I use it for road smoothing I find that either the radius is too small to smooth the bumps at all, or too big so it smooths out the nearby cliff and destroys the road. If it would smooth exactly inside the radius, even if that created new bumps / cliffs / cuttings just outside the radius, that too would smooth the road bumps. This second proposal would probably work even better than a 'only less than 45 degree smoother' because when turning a 90 degree road bend going up a mountain, the second road segment tends to create a 90 degree bump where it intersects the previous segment.
Many thanks for considering my requests, and thanks for your great work on L3DT, which I'm using for an upcoming iPhone game in Unity3D.
Cheers,
Mark.
I'm using the bulldozer tool to make road segments cut into a mountain side, the roads are right next to cliffs above and below. Where the road segments join (for turns - I'm making lots of switchbacks) its hard to get a smooth road. I'd like a smooth tool that will only smooth terrain that is already 45 degrees steep or less. This is to smooth bumps in the road. I need to smooth bumps (so our car can drive fast) on mountain roads that are cut into the mountainside or atop a cliff. The current smooth tool smooths out the cliff and destroys the road. I want it to leave steep surfaces alone and just smooth out the bumps where I'm blending different road segments made with the bulldozer tool.
Perhaps instead, or in addition, I'd like a 'sharp' smooth tool that accurately respects the visual radius shown in the editor. The current smooth tool has some kind of fade in its effect, kinda like a photoshop selection with a feather, so it smooth outside the radius too. When I use it for road smoothing I find that either the radius is too small to smooth the bumps at all, or too big so it smooths out the nearby cliff and destroys the road. If it would smooth exactly inside the radius, even if that created new bumps / cliffs / cuttings just outside the radius, that too would smooth the road bumps. This second proposal would probably work even better than a 'only less than 45 degree smoother' because when turning a 90 degree road bend going up a mountain, the second road segment tends to create a 90 degree bump where it intersects the previous segment.
Many thanks for considering my requests, and thanks for your great work on L3DT, which I'm using for an upcoming iPhone game in Unity3D.
Cheers,
Mark.