Posted: Fri Apr 16, 2010 5:17 pm
Hi David,
I've included the first draft of the mask editor in the latest developmental build of L3DT (v2.8 build 20), which is on the downloads page now.
To edit a mask file, select the 'Resources->Masks->Edit mask' menu option*. This will open a list box, where you may choose which of the installed masks you would like to edit**. Once you click OK, L3DT will open the new mask editor window. Once you've made your changes, you can click on the 'save as' button to save the mask in a new file. Otherwise, pressing the OK button will automatically save changes.
The list of things still to be done include
Anyway, please let me know if you find any problems with the mask editor, or if you would like to suggest any changes.
Cheers,
Aaron.
* Note the 'climates' and 'materials' menus have also been moved into the new 'resources' menu, to save on top-level menu space.
** By 'installed masks', I mean mask files stored in the 'C:\[username]\L3DT\resources\[version]\Masks\' folder.
I've included the first draft of the mask editor in the latest developmental build of L3DT (v2.8 build 20), which is on the downloads page now.
To edit a mask file, select the 'Resources->Masks->Edit mask' menu option*. This will open a list box, where you may choose which of the installed masks you would like to edit**. Once you click OK, L3DT will open the new mask editor window. Once you've made your changes, you can click on the 'save as' button to save the mask in a new file. Otherwise, pressing the OK button will automatically save changes.
The list of things still to be done include
- I'm planning to build a nice manager window (a la climates and materials), which should provide a better interface for organising and importing/exporting masks. This will also allow L3DT to load/edit masks that are stored in locations outside than the resources folder.
- I've also yet to build any of the help pages for the mask editor windows, but I will attempt to do so in the next week or so.
- I will, but have not yet, added a 'Generate masks' option to the 'Operations' menu, which should allow users to generate a set of masks in one go from the L3DT menu, without having to mess around in ZeoGraph.
Anyway, please let me know if you find any problems with the mask editor, or if you would like to suggest any changes.
Cheers,
Aaron.
* Note the 'climates' and 'materials' menus have also been moved into the new 'resources' menu, to save on top-level menu space.
** By 'installed masks', I mean mask files stored in the 'C:\[username]\L3DT\resources\[version]\Masks\' folder.