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Spawn separate process for rendering/processing?

PostPosted: Mon Aug 14, 2006 2:07 pm
by Jovin
Hey there, just a thought. As I've been rendering the water table for a large (8k x 4k) terrain for, well, about 2 1/2 days now :wink:, it would be very convenient to be able to do the rendering under a separate process (or, dare I say it, using a render farm manager process).

Thanks for the fascinating software, I can't wait to see what it looks like ... :)

PostPosted: Mon Aug 14, 2006 3:32 pm
by Aaron
Hi Jovin,

Thanks for the suggestion. As a first step I'll be multi-threading (some of) the calculations to better-use mutli-core/processor systems (planned for v2.5). If that works the next logical step would be to run those threads in separate processes and have L3DT coordinate the farm. I've no timeline on that part, though.

Cheers,
Aaron.

PostPosted: Mon Aug 14, 2006 5:10 pm
by Jovin
No worries on the timeline, I was posting a thought here for long term build consideration, but I see that you tend to watch the forums like a hawk and are immensely responsive. :)

Good news though, that sounds like a reasonable approach. Cheers!