Curved Terrains
Posted: Thu Oct 19, 2006 3:28 pm
I'd like support for curved terrains like in Terragen and MojoWorld.
so that would mean I use a minus radius of Earth (-6400000m). to get a world I can use from inside? and be able to see across to the other side? if that true OMG that is so hot, and I going to go see later if I can do just that WOW.The default value is the radius of Earth (6400000m).
aaron wrote:PS: If any developers are interested, the source-code for this filter plugin is available over here:
http://www.bundysoft.com/docs/doku.php? ... s:examples
DeathTwister wrote: How goes the new viewer you working on? long way to go? put some posts up when you get something to show us if you would, I would love to see what you create in the near future for us hard cores.
Tillot wrote:Although L3DT currently doesn’t allow removing the surrounding terrain edges, other tools hopefully someday will.
tillot wrote:It will be great when you allow only exporting a selected area.
tillot wrote:Also, is there a way to export polys, or do we need to add a plug-in for that?
tillot wrote:With an export to poly option, it would be a simple matter of mapping the heightfield to displace the surface of a polygon sphere, allowing L3DT to effectively create 'spherical worlds'.
tillot wrote:On a side note, I've been waiting to purchase the Pro version until it's on the GG website, as I like how they will keep the download link up indefinately, plus those cool additions they promised...Any ideas how long till it's sold there?
...and added you to the credits in the about box...
There's a plugin that exports to DirectX mesh files, but it's pretty crappy insofar as it only does text mode, so the files are huge.
Wouldn't there still be an issue with pole-bunching?
I'll let you know when I know myself. I think things are a bit busy over in Oregon.