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Please make L3DT less attention starved... :p

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Please make L3DT less attention starved... :p

Postby MiToVo » Thu Feb 19, 2015 12:39 pm

Hello,

Simple request... If possible, please change L3DT so it doesn't repeatedly bring itself into the foreground while building a map.

If I'm running a full render of a map, but am trying to work on something else in the meantime (a document, watching or reading something, etc), it gets very annoying having to repeatedly keep alt-tabbing back to what I was doing because L3DT wants to keep taking center stage at random points throughout the process.

I mean, I'm allocating the thing 7 of my 8 cores... Does it really need to demand all 8 like that?

Tsk... So needy! :p
MiToVo
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Re: Please make L3DT less attention starved... :p

Postby Aaron » Sun Feb 22, 2015 11:17 am

Hi MiToVo,

Thank you for the reminder on this one. The problem was that one of the two progress bar window classes used in L3DT incorrectly had the 'overlapped' style set instead of 'popup', and this apparently pops the application to the top when the progress window is shown. It's fixed for the next release.

By the way, the work-around is to minimise L3DT. It can't pop to top from the minimised state.

Best regards,
Aaron.
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Aaron
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