L3DT users' community
Large 3D terrain generator

My hot requests. Part 1. :)

It doesn't hurt to ask...

My hot requests. Part 1. :)

Postby Leon PRO » Tue Feb 13, 2007 12:23 pm

1. Color buttons for quick changing (viewing) maps "DM", "HF", "WM", ..., "TM" on toolbar (or custom toolbar "Maps" with buttons). If some maps not calculated - button is gray.

2. Button "Run this map in L3DTVi2" on toolbar, or menu. If some required maps not calculated - button is gray.
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Leon PRO » Wed Feb 14, 2007 12:43 pm

3. Option "Show grid in DM" - showing gray grid (DM pixel separator) in DM.

4. DM brush "Blure DM pixels" with custom blure strength.

5. :idea: HotKey "Invert current operation". Example: If you paint +100 altitude brush, and make error - simply press "Alt", and your "Altitude" brush parameter changed to "-100". Touch error DM pixel, and revert altitude back, then release "Alt"! Easy! :!:

6. Preview HF in L3DTVi2 (or in something else) without calculating Attribute map, Texture map,... etc. Simply, for look form of landscape in 3D.
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Fri Feb 16, 2007 10:51 am

Hi Leon,

1. Color buttons for quick changing (viewing) maps "DM", "HF", "WM", ..., "TM" on toolbar (or custom toolbar "Maps" with buttons).


I'll think about it. There are the 1/2/3/etc keys right now.

2. Button "Run this map in L3DTVi2" on toolbar, or menu. If some required maps not calculated - button is gray.


I'll do this for the rendering plugin. L3DTVi2 is very nearly deceased.

3. Option "Show grid in DM" - showing gray grid (DM pixel separator) in DM.


Done for next release.

4. DM brush "Blure DM pixels" with custom blure strength.


Added to-do list.

5. HotKey "Invert current operation".


Interesting. Added to to-do list.

6. Preview HF in L3DTVi2 (or in something else) without calculating Attribute map, Texture map,... etc.


Already done in plugin. Needs more debugging before release, though.

Thanks for the suggestions!

Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby Leon PRO » Mon Feb 19, 2007 2:08 pm

Thanks for replies!

next part...
7. Field "Seed" on Perlin and Fractal generation algorithms. (And optional checker "Random Seed"). Need, because I can`t "tune" noise for generating HF. Every little changs on parameters - give totally new HF =(( (Now, I think, every process of generation map give new seed into program)
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Mon Feb 19, 2007 3:00 pm

Hi Leon,

Thanks for the suggestion. It's on the to do list now as well.

Cheers,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby Leon PRO » Mon Feb 19, 2007 3:28 pm

8. IMHO, need replace dialog "Discard changed Y/N" to "Save changes Y/N". Because it inverse for most actual programms and, sometimes hands pressing not actual button =((.
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Fri Feb 23, 2007 1:03 am

Hi Leon,

Leon PRO wrote:8. IMHO, need replace dialog "Discard changed Y/N" to "Save changes Y/N". Because it inverse for most actual programms and, sometimes hands pressing not actual button =((.


No problems. I've done this for the next release.

Cheers,
Aaron.

PS: If you don't mind me asking, what qualifies a program to be an "actual program"?
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Some New

Postby Leon PRO » Thu Jul 12, 2007 9:18 am

Button "Cancel" for terminate process of exporting HF to files.
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Thu Jul 12, 2007 11:41 am

Hi Leon,

Okay, it's on the to-do list. I suspect this will require a partial re-write of all format plugins, so it might take a while.

Cheers,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby Leon PRO » Fri Aug 31, 2007 10:53 am

Hallo again ))))

Very need info about current HF min/max point (in meters). With choosen precision in options of HF maps preferences.

Now i do this for get info:

Export -> .mmf
Open and get data from .mmf file.

So slow =(
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Fri Aug 31, 2007 11:03 am

Hi Leon,

I suggest you use the 'Operations->Heightfield->Set vert. scale' option (see here). In that dialog box, you can find the min/max altitude values in the edit boxes beneath the histogram.

Best regards,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby Leon PRO » Mon Sep 03, 2007 3:47 pm

Good day!

Yes, I know about this method, but I need more precision, 6+ digits after point (.mmf file contain 6 digits - that is enough for Me)
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Sat Sep 08, 2007 5:39 am

Hi Leon,

Okay, I'll put it on the to-do list.

Cheers,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby Leon PRO » Tue Oct 09, 2007 10:18 am

Thanks! :)

Some new.
On double click on some maps (i think - HF) - see properties windows of some pixel data like:
Gradient coeff.
Curvature coeff.

This is will good information for high precision and more quicken climate building.
-= I am from Russia, sorry for bad English =-
User avatar
Leon PRO
Luminary
 
Posts: 58
Joined: Fri Nov 10, 2006 6:41 am
Location: Moscow, Russia

Postby Aaron » Tue Oct 09, 2007 10:52 am

Hi Leon,

Would this be OK?

Image

(these are the values and units that are used for the AM calculation)

If so, consider it included in the next release.

Cheers,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Next

Return to Feature requests

Who is online

Users browsing this forum: Google [Bot] and 6 guests

cron