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Maximum Heightmap Dimensions

PostPosted: Sat Mar 24, 2007 11:39 pm
by fusi
Hi

Are there any plans to increase the maximum size of the heightmaps?

I'm currently working on a system that will be able to simulate ridiculously large terrain (i.e. 256K x 256K) and I am very impressed by the results L3DT spits out.

Cheers
Dave

PostPosted: Sun Mar 25, 2007 3:43 am
by Aaron
Hi Dave,

256K x 256K should be OK. However, there might be some debugging required, so I'll increase the limit after the next release.

Cheers,
Aaron.

PostPosted: Sun Mar 25, 2007 2:30 pm
by fusi
wahey :D

i ended up buying a copy anyway as you undoubtedly saw :) thanks for the prompt response (installing it now whieeee)!

Cheers
Dave

PostPosted: Sun Mar 25, 2007 7:04 pm
by Rummy
I've managed 720km based of srtm data

PostPosted: Tue Mar 27, 2007 10:47 pm
by fusi
nice! this is what i wanna hear xD kinda offtopic but kinda of support does l3dt have for float heightmap generation? im looking for vertical range with reasonable resolution :)

--- edit --- no matter, found the answer on the forum ( http://www.bundysoft.com/phpBB2/viewtop ... 63759774b6 ) :):)

PostPosted: Tue Mar 27, 2007 11:31 pm
by Aaron
Hi Fusi,

If you want full float precision you can use the BT, HFF or RAW formats, which support this mode. To enable float mode, go to 'file->format preferences', then 'project maps->heightfield->HFF', click on options, then set 'ByteDepth' to 4 and enable 'FloatFlag'. The process is much the same for the BT and RAW formats. The new HFZ format supports (up to) 32-bit precision too, and also includes compression by diff and gzip encoding - it's the new heightfield format for L3DT, which will become the default later in the year.

Cheers,
Aaron.