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Large 3D terrain generator

Heightfield composition/seam removal once again...

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Heightfield composition/seam removal once again...

Postby mip » Tue Apr 08, 2008 11:20 pm

I recently read an impressive paper about example-based terrain synthesis.

Sadly, there are no implementation details (source codes), but the seam removal part using graph cut techniques (which was also implemented as a World Machine plugin) can be found in a number of open-source projects and looks like the way to go when it comes to combining height fields.

PS:
A pretty decent application of both graph cut and poisson algorithms can be found in Interactive Digital Photomontage (GPL).
mip
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