Heightfield composition/seam removal once again...
Posted: Tue Apr 08, 2008 11:20 pm
I recently read an impressive paper about example-based terrain synthesis.
Sadly, there are no implementation details (source codes), but the seam removal part using graph cut techniques (which was also implemented as a World Machine plugin) can be found in a number of open-source projects and looks like the way to go when it comes to combining height fields.
PS:
A pretty decent application of both graph cut and poisson algorithms can be found in Interactive Digital Photomontage (GPL).
Sadly, there are no implementation details (source codes), but the seam removal part using graph cut techniques (which was also implemented as a World Machine plugin) can be found in a number of open-source projects and looks like the way to go when it comes to combining height fields.
PS:
A pretty decent application of both graph cut and poisson algorithms can be found in Interactive Digital Photomontage (GPL).