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New Climate Variable: Fractal Coverage

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New Climate Variable: Fractal Coverage

Postby Kafetist » Wed Feb 22, 2006 3:33 am

Tested out any of the terragen versions? It has cool Fractal Coverage option for the "textures", which 'randomly' decides to add the texture to the pixels (it would still count the other variables too, like min and max alts and coeffs etc.).
over - f00nk! fTW-!!! ''Oh, it was my coffee ...'' - and out
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Postby Aaron » Wed Feb 22, 2006 4:46 am

Hi Kafetist,

Yup, I have used that in Terragen. L3DT does this too (using perlin noise), but the climate-file loader needs to be updated to allow allow users to change the values (they're quite small at the moment). I'll put this on the to-do list for the next release.

Cheers,
Aaron.
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