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Ability to import OBJ (or some mesh) for shadows

PostPosted: Mon Jul 07, 2008 1:05 pm
by Psycho
As Unique terrains dont allow shadows in Torque, it would be nice to be able to load objs of buildings etc (textures not required) to cast shadows on the terrain when the shadow bake is done in L3DT.

PostPosted: Tue Jul 08, 2008 9:22 am
by Aaron
Hi Psycho,

Thanks for the request. I think it would be easier to make shadows work in Torque for unique terrain than it would be to modify L3DT to cast shadows from 3D geometry. L3DT's shadow mapper works only for heightfields; it has zero support for generalised 3D geometry.

That said, if someone wants to write a plugin to do 3D object shadow casting in L3DT, I'd be more than happy to assist.

Cheerio,
Aaron.