New 'Dogfight' game released with l3dt terrains
Posted: Mon Mar 14, 2011 11:34 am
Hi there
Since I don't see a showcase area, I think it's fair to show what I was able to do with l3dt and with the help I got at these forums:
http://www.youtube.com/watch?v=NUK3itkKOHc
It's a flight simulator based on WWI airplanes. Currently available at android & apple phones/ipads
All terrains were generated with l3dt, tiled into a bunch of quads and later on optimized with MeshLab to reduce the triangle counts.
As you can see it looks pretty decent, although I haven't been able to take care of the water yet. I need the water texture in a separate mesh so I can detect collisions, right now you can actually land on water or ran over it with a tank lol
Let me know what you guys think.
Since I don't see a showcase area, I think it's fair to show what I was able to do with l3dt and with the help I got at these forums:
http://www.youtube.com/watch?v=NUK3itkKOHc
It's a flight simulator based on WWI airplanes. Currently available at android & apple phones/ipads
All terrains were generated with l3dt, tiled into a bunch of quads and later on optimized with MeshLab to reduce the triangle counts.
As you can see it looks pretty decent, although I haven't been able to take care of the water yet. I need the water texture in a separate mesh so I can detect collisions, right now you can actually land on water or ran over it with a tank lol
Let me know what you guys think.