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P3D scene editor for NF / NB language , 3d engine

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P3D scene editor for NF / NB language , 3d engine

Postby Prime_8 » Fri Sep 09, 2011 4:49 pm

P3D scene editor for NF / NB language , 3d engine


I have been testing tehmeshes from L3DT pro , in my editor ..

exported from L3DT as optimised .x , that i clone the mapping of level 0 to 1 and 2 slots ,
and multiply the UV cords to add sub detail layer ..

till i can apply normal maps to loaded meshes (very soon) , i have to bake some light , but can generate AO map from the normals

but soon the added detail of the normals will fill in ..

so here is a low res 1024^2 map usin a 2x final texture 2048^2 diffuse map.

any how here is the reult of 10 min play last night , on my old laptop. ( not my main rig ) .

playing with fog settings .. LOL
Attachments
RSS_1_front.jpg
cam from front
RSS_1_front.jpg (191.02 KiB) Viewed 8122 times
RSS_1_Back.jpg
cam from back
RSS_1_Back.jpg (185.36 KiB) Viewed 8122 times
Prime_8
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Re: P3D scene editor for NF / NB language , 3d engine

Postby Prime_8 » Mon Sep 12, 2011 5:30 am

i did some more testing made a quick sky dome to use CGTextures panoramas as sky dome ..
Attachments
Sky_dome_1.jpg
dark , not much special till i get normal maps working
Sky_dome_1.jpg (89.91 KiB) Viewed 8114 times
Dark_Sky_dome_t_1.jpg
bit more day like.
Dark_Sky_dome_t_1.jpg (197.85 KiB) Viewed 8114 times
Prime_8
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Re: P3D scene editor for NF / NB language , 3d engine

Postby Aaron » Wed Sep 14, 2011 1:49 pm

Hi Prime_8,

Well done! Those screenshots look great.

Is there anything I can do to make it easier/better to use L3DT with your editor, or with NB/NF more generally?

Cheers,
Aaron.
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Re: P3D scene editor for NF / NB language , 3d engine

Postby Prime_8 » Sat Sep 17, 2011 5:05 am

thanks.
been getting my users interrested in L3DT , i killed my own terrain project after i found yours.

::
if i could figue a way to code a exporter for you .. i use codeblock & gcc compiler , but via my app we can use .x / or .b3d
my mes optimisations can rip a mes appart into tiles on load , or in realtime.

now one thing our .x loader load l3dt's .x as alpha 0 , no vsable .. instead of 255 , fully opaque .

but i will simply add a choice on my importer to force alpha 0 to 255, it is a common .x issue, as that format has many internal flavors. lol

my youtube ch http://www.youtube.com/user/XerotoLabs shows some of the meshes i made , no shaders yet , just diffuse & shadow & sub detail.


http://www.youtube.com/watch?feature=pl ... 0TOLcJNgvY

is a good one i think .
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Re: P3D scene editor for NF / NB language , 3d engine

Postby Prime_8 » Fri Nov 18, 2011 1:52 am

some fun with l3dt , i tested a edited version of nvidia's ocean shader ...
Attachments
P3D_n_L3DT_3.jpg
P3D_n_L3DT_3.jpg (103.14 KiB) Viewed 8036 times
P3D_n_L3DT_2.jpg
P3D_n_L3DT_2.jpg (122.43 KiB) Viewed 8036 times
P3D_n_L3DT_1.jpg
P3D_n_L3DT_1.jpg (183.83 KiB) Viewed 8036 times
Prime_8
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Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm

Re: P3D scene editor for NF / NB language , 3d engine

Postby Prime_8 » Fri Nov 18, 2011 1:55 am

few more

lol

ship mesh credit in one of the pics , i dd not make that ship. lol just needed it for scale :D

the last top view is ocean shader , and a phong normal map on terain , :wink:
Attachments
ship_inthewater_2.jpg
ship_inthewater_2.jpg (119.45 KiB) Viewed 8036 times
ship_inthewater_1.jpg
ship_inthewater_1.jpg (90.1 KiB) Viewed 8036 times
P3D_n_L3DT_4.jpg
P3D_n_L3DT_4.jpg (189.28 KiB) Viewed 8036 times
Prime_8
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