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3D dog fight demo / TUT made for my P3D users

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3D dog fight demo / TUT made for my P3D users

Postby Prime_8 » Wed Sep 28, 2011 8:35 pm

3D dog fight demo / TUT made for my P3D users
testing my networking chat app made with NF engine(C++) & assets assembeld in my P3D editor .
( ship mesh made by psionic3d http://www.psionic3d.co.uk/ )
- had some of my own but non ready ..
20km^2 map , just a 2028^2 rez texture & some detail mix maps for up close .. i willrefine them later .

these are working pics....

as tested on lan & web with my wife & others.

+ the fps can be requested to 60 ish , by text command.

i will wrap up a few things an post this app/game ... proly ~ just under 20 MB DL due to media.

seems no player limit .. well only by server upstream band width

need to add guns and mini map .. for client navigation ...


OOPS forgot sky & cloud layers ... ah well you get the idea ... so fog looks funny .
Attachments
netGameSample_4_.jpg
netGameSample_4_.jpg (209.53 KiB) Viewed 4398 times
netGameSample_3_.jpg
netGameSample_3_.jpg (197.25 KiB) Viewed 4398 times
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm

Re: 3D dog fight demo / TUT made for my P3D users

Postby Prime_8 » Thu Nov 10, 2011 3:11 am

tooks teh mesh / level .. and threw teh nvidia ocean shader on it tweeked the .fx and mesh settings ..

try to quickly show how esy it is in P3D ..

and how well the water textures below water line work ..

sory for teh old bad mic .. but the video is nice .. LOL

http://www.youtube.com/watch?v=Jl2bc3j13X0
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm

Re: 3D dog fight demo / TUT made for my P3D users

Postby Prime_8 » Fri Nov 11, 2011 1:56 pm

well here is a pic of the water reworks yet again .. and preped to allow user selectable detail .. or fall back if users rig can use teh shaders . :roll:
Attachments
H2O_exp_1.jpg
H2O_exp_1.jpg (89.92 KiB) Viewed 4336 times
Prime_8
Contributing member
 
Posts: 26
Joined: Fri Aug 19, 2011 3:32 pm


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