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3D dog fight demo / TUT made for my P3D users

PostPosted: Wed Sep 28, 2011 8:35 pm
by Prime_8
3D dog fight demo / TUT made for my P3D users
testing my networking chat app made with NF engine(C++) & assets assembeld in my P3D editor .
( ship mesh made by psionic3d http://www.psionic3d.co.uk/ )
- had some of my own but non ready ..
20km^2 map , just a 2028^2 rez texture & some detail mix maps for up close .. i willrefine them later .

these are working pics....

as tested on lan & web with my wife & others.

+ the fps can be requested to 60 ish , by text command.

i will wrap up a few things an post this app/game ... proly ~ just under 20 MB DL due to media.

seems no player limit .. well only by server upstream band width

need to add guns and mini map .. for client navigation ...


OOPS forgot sky & cloud layers ... ah well you get the idea ... so fog looks funny .

Re: 3D dog fight demo / TUT made for my P3D users

PostPosted: Thu Nov 10, 2011 3:11 am
by Prime_8
tooks teh mesh / level .. and threw teh nvidia ocean shader on it tweeked the .fx and mesh settings ..

try to quickly show how esy it is in P3D ..

and how well the water textures below water line work ..

sory for teh old bad mic .. but the video is nice .. LOL

http://www.youtube.com/watch?v=Jl2bc3j13X0

Re: 3D dog fight demo / TUT made for my P3D users

PostPosted: Fri Nov 11, 2011 1:56 pm
by Prime_8
well here is a pic of the water reworks yet again .. and preped to allow user selectable detail .. or fall back if users rig can use teh shaders . :roll: