Shadow Lore
Posted: Fri Dec 09, 2005 8:15 pm
I'm currently working on my first commercial game work titled Shadow Lore. I've purchased the Torque Shader engine for this project and I hope to set some very interesting ground for it.There is no set time for this at all, I'm just kinda goin at my own pace making things I want at whatever speed I can do them.
The game itself will be a mix of FPS and RPG, into something I call the RPFPS, the Role Playing First Person Shooter. You'll have the basic elements of an RPG, i.e. inventory, player stats, attributes, quests, NPC towns, player classes, etc. But you'll play from a first person perspective, shooting up enemies with medieval weapons, magic, or modern and sci-fi guns!
Part of the storyline deals with the fact that the world itself is a mix of middle-ages technology with magical powers and highly advanced weapons. The world was created like this because when it was created, a terrible god bent on destroying life was created with them. The Creator of it all wished to see a new species do battle and struggle for their existence and the mix was all part of adding to the plot for him.
The humans battled the evil god and won. However a god can not be destroyed and the humans were only able to trap it in a special stone. Now about 15,000 years later somehow the dark god has been released from its prison and you play as 1 of 7 different people to choose from to try to fight back, each with their own set of skills and abilites and all under certain categories of motives.
L3DT comes into play because the heightmaps and textures are very easily places into the Torque Shader engine, making for some excellant and very quick terrain generation. Also a current plan of mine is that once I rebuild my computer, I will craft the entire planet of my game to scale, being roughly the same size as the moon. To do this I will be using L3DT terrains tiled everywhere to make a terrain that would take you a few months to cross without any obstacles at all, and of cource there will be.
Production is still in VERY early stages, however the terrain can be crafted and placed within minutes at any given moment. I'll try posting a few terrains soon so you can see what they look like ingame.
The game itself will be a mix of FPS and RPG, into something I call the RPFPS, the Role Playing First Person Shooter. You'll have the basic elements of an RPG, i.e. inventory, player stats, attributes, quests, NPC towns, player classes, etc. But you'll play from a first person perspective, shooting up enemies with medieval weapons, magic, or modern and sci-fi guns!
Part of the storyline deals with the fact that the world itself is a mix of middle-ages technology with magical powers and highly advanced weapons. The world was created like this because when it was created, a terrible god bent on destroying life was created with them. The Creator of it all wished to see a new species do battle and struggle for their existence and the mix was all part of adding to the plot for him.
The humans battled the evil god and won. However a god can not be destroyed and the humans were only able to trap it in a special stone. Now about 15,000 years later somehow the dark god has been released from its prison and you play as 1 of 7 different people to choose from to try to fight back, each with their own set of skills and abilites and all under certain categories of motives.
L3DT comes into play because the heightmaps and textures are very easily places into the Torque Shader engine, making for some excellant and very quick terrain generation. Also a current plan of mine is that once I rebuild my computer, I will craft the entire planet of my game to scale, being roughly the same size as the moon. To do this I will be using L3DT terrains tiled everywhere to make a terrain that would take you a few months to cross without any obstacles at all, and of cource there will be.
Production is still in VERY early stages, however the terrain can be crafted and placed within minutes at any given moment. I'll try posting a few terrains soon so you can see what they look like ingame.