Sparse Voxel Octree raycasting

I thought I'd share what I've been working on.
http://youtu.be/358IRUl7UtA
I've been researching real-time ray-casting (like ray-tracing but with only 1 ray per pixel) of voxel data using the Sparse Voxel Octree structure.
I wanted to generate large scene and see how it handled it. An L3DT terrain fit the job description.
http://youtu.be/358IRUl7UtA
I've been researching real-time ray-casting (like ray-tracing but with only 1 ray per pixel) of voxel data using the Sparse Voxel Octree structure.
I wanted to generate large scene and see how it handled it. An L3DT terrain fit the job description.