Page 4 of 4

PostPosted: Wed Apr 19, 2006 9:02 am
by Aaron
Hi JohnJ,

Wow! The vegetation looks fantastic. I'm also glad to see you've got an editor, as I found working directly with the XML files to place flags &c was a little bit painful. It all looks very nice. Oh yes, best of luck with the publisher and the commercial release!

Cheers,
Aaron.

PostPosted: Thu Apr 20, 2006 2:40 am
by JohnJ
No real algorithm is used for the grass - the grass is just a lot of flat "props" (with a grass image applied) placed all around the ground. If done densely enough, it looks like thick grass. Of course, I had to do some optimization to maintain good frame rates. The placement of the grass is determined by a "grass map", which specified the grass density across the terrain.

PostPosted: Thu Apr 20, 2006 9:08 pm
by Q-dad
Those vIII pics look great! Same goes for the editor! Which language did you use for programming the editor? Did you make it from scratch?

PostPosted: Fri Apr 21, 2006 1:47 pm
by JohnJ
For the editor, I used a combination of Blitz3D and C++ Builder. Blitz3D is good for doing 3D, but not GUIs, so I used C++ Builder to make the GUI and embedded the Blitz3D window inside of the C++ Builder GUI window. It works pretty well, with the GUI and 3D app communicating with each other as a client/server.

Edit: Yes, I created the editor from scratch.

PostPosted: Wed May 10, 2006 4:44 pm
by Aaron
Hi JohnJ and others,

I've been experimenting with maps for BattleTanksII again, this time to try out the new desert climate for L3DT v2.4. Here is a screenie:

Image

If you're interested, here is the map: atMap4.zip (1.8Mb).

Cheerio,
Aaron.

PostPosted: Tue May 16, 2006 4:43 pm
by JohnJ
That's nice. However, I do have a few suggestions to make it look a little more desert-like; I think the sedimentary (or whatever) layers of color is a little too exaggerated at this scale (on almost flat ground). Also, mountain shadows are a little too dark (I would think that, in a bright desert setting, there would be more ambient light). But other than that, I think it looks really nice!

PostPosted: Tue May 16, 2006 6:27 pm
by JohnJ
Looks great! Will there be a shareware/free version?

The freeware "version" is BattleTanks II (which has always been free, and always will be free). BattleTanks III will be commercial/shareware only. However, I hope to make a demo version of BattleTanks III, which will probably include only a few missions and maybe some features disabled (as with most demos).

PostPosted: Sat Dec 20, 2008 6:11 am
by GI_JOEJK
What ever happened to Battle Tanks III? Its been two rears now?

PostPosted: Tue Oct 13, 2009 4:52 pm
by nod114
looks cool and i think i would play it. what did you u use to create the tanks? i mean what type of software u use to create them for ex:blender stuff like that.

PostPosted: Sat Feb 27, 2010 12:52 am
by JohnJ
I used Blender to create the 3D tanks and Paint Shop Pro for the textures.

PostPosted: Fri May 21, 2010 9:15 pm
by cichy45
Is the "Battle Tanks III" project dead?