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Muttrah City (Project Reality v0.8 Map)

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Muttrah City (Project Reality v0.8 Map)

Postby Rhino » Tue Aug 26, 2008 3:06 pm

Hey guys, aint posted around here for some time, so thought I would show off my master peace I've just finished. I sculpted the terrain by hand but I did use L3DT to generate my base texture, which then I've hand painted ontop of in the city :)

This map will feature in the new upcoming version of the Project Reality, BF2 Mod for thous of you who are interested.

Well here it is guys, finally after over a years work, here is Muttrah City v2.0!

For thous of you who never played the first Muttrah City in the early versions of PR, the map focuses on a Amphibious Air Assault via the USMC on the Capital of Oman, Muttrah City. The MEC are well dug into the city and it will take lots of street to street, hard urban combat to push them out and fully gain control While the MEC on the other hand, providing they can keep on there feet and shoot down the incoming choppers, can push the USMC right back into the sea.

Now I will say there was more I wanted to do with this map, and although yes this is finished for v0.8, I do plan on working on this map more for v0.85 and later to add the detail and things I wanted to but due to deadlines I could not do everything I wanted here. Never the less, the map is still VERY playable as seen in stress testing, loads of fun and dose not feel "unfinished" for the most part.

Enjoy, question and feedback are also welcome! :)


Credits:
Overall Design & Development: [R-DEV]Rhino
Muttrah Mosque static: matt.b (x-dev) & [R-DEV]Stigger
Muttrah Fort and Watchtower statics: [R-CON]Z-Trooper
New Middle Eastern City Static Buildings: matt.b (x-dev)
Dhow ME Boat static: [R-DEV]Cheeseman & [R-DEV]Rhino
Small Boat statics: [R-DEV]Cheeseman & [R-DEV]Rhino
White Car1 static: [R-DEV]Cheeseman & [R-DEV]Rhino
Octagon Paving Slab Detail Textures: [R-DEV]Chuc
Road Textures: matt.b (x-dev) & [R-DEV]Chuc
Sea Wall Static: matt.b (x-dev)
Cargo Ship static: matt.b (x-dev) & USI, BSS mod
Dock Shipping Crane Static: OPK, BSS Mod
Containers & Container block statics: matt.b (x-dev) & [R-DEV]Rhino
Container Handling Crane Static: [R-DEV]Rhino
Souk Entrance Static: [R-DEV]Rhino
Muttrah Lamp Post Static: [R-DEV]Rhino
Rock Armour / Wave Breaker statics: [R-DEV]Rhino
Map Overviews: [R-DEV]AncientMan
Oh Rhino Billboard texture: rangedReCon (winner of the public billboard compertion)
The fool who convinced me to start this insane project over a year ago: [R-DEV] JS.Fortnight.A :p



AAS 64 Layout:
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USMC
3 x Transport Littlebirds
2 x Transport Hueys
1 x Attack Huey (no respawn)
1 x Cobra (20min spawn delay)
2 x LAV-25 APCs
2 x RHIB (With a max of 10 spawning)

MEC
3 x Supply Truck
1 x Supply Truck (with no respawn)
2 x Vodnics (with 10min spawn delay)
1 x BTR-90 APC (with 20min spawn delay)


AAS 16 Layout:
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USMC
3 x Transport Littlebirds
3 x Transport Hueys
2 x RHIB (With a max of 10 spawning)

MEC
4 x Supply Truck
1 x Supply Truck (with no respawn)


Skirmish 16 Layout:
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MiniMap:
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(click to enlarge)


Screenshots:
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Real Life Ref Images:

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Rhino
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Postby Q-dad » Tue Aug 26, 2008 8:23 pm

Wow - you've been busy! Looks great! :)

Any chance you'll be making a fly-by video of the city and surrounding terrains... ?
TXP (Terrain Xpansion Pack) for DF2: txp.df2.org

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Postby Aaron » Thu Aug 28, 2008 12:58 pm

Well done Rhino et al.! That's some outstanding mapping, modelling, design, artwork and execution. I'm terribly impressed.

Cheers,
Aaron.
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Postby Rhino » Thu Aug 28, 2008 2:26 pm

cheers :)
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Postby alexandrei08 » Thu Oct 30, 2008 10:22 pm

Congratulations Rhino + dev team!!!!

Great job....
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Postby Pez_man » Fri Oct 31, 2008 8:48 pm

:o that is one of the most epic things ever! keep up the great work!
Go Bretons!!!!!!!! (Elder Scrolls IV: Oblivion)
I'm 14th top poster!!!
You lose THE GAME!!! :)
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