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New Torque 3D tutorial

PostPosted: Sun Nov 15, 2009 10:37 am
by Aaron
Hi Everyone,

I've written a new introductory tutorial on using L3DT with Torque 3D, which you may find on-line here:

http://www.bundysoft.com/wiki/doku.php? ... :t3d:aaron

The tutorial explains how to make terrain that is compatible with T3D, and export it using the new Torque TER plugin for L3DT. Please reply to this thread if you find any parts of the tutorial to be incorrect or confusing, or if you would like to make suggestions or ask questions.

Oh, and as for the obligatory screenshot, here goes nothing:

Image

Best regards,
Aaron.

PS: The tutorial was made with an updated version of the TER plugin, which includes WaterBlock exports, and has a slightly improved T3D Material Manager window. This updated plugin will be included with the release version of L3DT 2.8.

PostPosted: Mon Nov 16, 2009 12:04 pm
by Aaron
Lo and behold, the PDF is now available! [1.39MB]

PostPosted: Tue Nov 24, 2009 8:06 am
by Jamen
Hey Aaron, in the Material Manager section, I noticed on mine it doesn't automatically fill in the detail path. What is this suppose to be set to?

PostPosted: Tue Nov 24, 2009 10:43 am
by Aaron
Hi Jamen,

The detail path may be left blank, or set to the file name of the image you want to use for the in-game detail map of each T3D material. L3DT doesn't automatically set this for you because L3DT's materials don't have detail maps of a sort that can be used in T3D.

T3D does however include some nice detail maps, which you should be able to find in the following directory:

Code: Select all
C:\Torque\Torque 3D 2009 SDK 1.0\Examples\FPS Example\game\art\terrains\Test


The detail maps are the greyscale images with filenames ending in '_d.png'.

If you're not sure which images to use for the detail maps, it's OK, you can always leave them blank in the exporter's material manager and edit them later in the T3D world editor.

Cheerio,
Aaron.

PostPosted: Fri May 14, 2010 5:45 pm
by shandromand
Hi Aaron!

I followed the tutorial, but when I go to export the file to T3D, I get the following error messages:


L3DTio_TorqueTER::SaveMaterialCS error:
- cannot open file for writing

L3DTio_TorqueTER::ExportTER7 error:
- cannot save material CS

L3DTio_TorqueTER::ExtExportTer7UI error:
- TER export failed

I'm running Windows 7N x64, and can't figure out what I'm doing wrong.

[Edit] Aha! I figured it out after all - I missed that it needs to know where the materials.cs file is. That's what I get for skimming instead of RTFM. :P

PostPosted: Sun May 16, 2010 12:29 pm
by Aaron
Hi Shandromand,

Can you tell me which build of L3DT you're using (see 'Help->About'). I vaguely recall having fixed this problem in the developmental builds following v2.8, so the fix should be present in the beta release of v2.9.

Best regards,
Aaron.

Re: New Torque 3D tutorial

PostPosted: Mon Apr 09, 2012 11:28 pm
by CAPTAINCRUD
so small issue in 1.2 when I load my terrain in the terrainblock everything is flat

Re: New Torque 3D tutorial

PostPosted: Tue Apr 10, 2012 11:07 am
by Aaron
Hi CaptainCrud,

I'm looking into this now. Can you please send your L3DT map definition file (ExampleName.def.xml) to aaron@bundysoft.com?

Best regards,
Aaron.