Tutorial: Using blender to bake large static model shadows
Posted: Sun Feb 14, 2010 2:00 am
I wrote a tutorial on how to use blender to add shadows from large static objects to L3DT textures. It requires knowledge on how to use L3DT, Blender, and an image editor that supports layers, like GIMP. If you have any problems or suggestions for the tutorial I'll be glad to get the feedback.
http://landweaver.wordpress.com/tutorials/baking-model-lightmaps-to-l3dt-terrain-texture/
http://landweaver.wordpress.com/tutorials/baking-model-lightmaps-to-l3dt-terrain-texture/