World Texture Repository
Posted: Tue May 23, 2006 1:14 pm
Hay guys,
I was on another of my posts with Seerblue and he gave me an idea I thought I would share and see what might transpire. I started telling my Programmer Associate what Seerblue had said about some of the textures I have been making here in Klamath, Ca, and after he said he lived in the black Hills, so I asked if he had textures we could use, his response was-
Well it got My associate and I thinking and we have an idea. With all the terrains and GIS date we can use here in L3DT both for real planet projects and fantasy, why not create a user data base of textures from around the world.
If we all took shots of our area we could upload our textures and post data that would go with it like:
City-Location-state, country
Latitude and longitude
elevation if possible
Photographer and personal info credits.
That way we could build a world wide data base for people amongst us terraforming nuts. My programmer Associate has graciously said he would be more then happy to run and build the MYSQL data base so that it is dynamic and searchable for people, and we can do this on our site and link it to Aaron's or however we people decide to get it to work.
However if we use good at least 4 pixel camera sizes and high quality, it will take a bit more server space then we can handle at this time until we can get our own, hopefully in the very near future. However if someone has a few gigs they could donate that we can link to that would be far-farging-out. I personally like my raw photo files I work with as big and best quality as I can get and will assume that others are of like mind. I cut them up and make em tileable on my own, part of the fun and that way each one of us can use the same file but get different textures that makes each unique.
What do you all think, a good idea? Humm, maybe I should have made this one a POLL Aaron?
DT:twisted:
I was on another of my posts with Seerblue and he gave me an idea I thought I would share and see what might transpire. I started telling my Programmer Associate what Seerblue had said about some of the textures I have been making here in Klamath, Ca, and after he said he lived in the black Hills, so I asked if he had textures we could use, his response was-
Thanks DT, and sure thing on the sandstone textures, I am in the Black Hills of South Dakota, and the Badlands are just down the road, so sand stone abounds. Everything from white to red to orange. It will be the weekend before I get out again with my Canon, full time Dad job keeps me busy during the week. SeerBlue
Well it got My associate and I thinking and we have an idea. With all the terrains and GIS date we can use here in L3DT both for real planet projects and fantasy, why not create a user data base of textures from around the world.
If we all took shots of our area we could upload our textures and post data that would go with it like:
City-Location-state, country
Latitude and longitude
elevation if possible
Photographer and personal info credits.
That way we could build a world wide data base for people amongst us terraforming nuts. My programmer Associate has graciously said he would be more then happy to run and build the MYSQL data base so that it is dynamic and searchable for people, and we can do this on our site and link it to Aaron's or however we people decide to get it to work.
However if we use good at least 4 pixel camera sizes and high quality, it will take a bit more server space then we can handle at this time until we can get our own, hopefully in the very near future. However if someone has a few gigs they could donate that we can link to that would be far-farging-out. I personally like my raw photo files I work with as big and best quality as I can get and will assume that others are of like mind. I cut them up and make em tileable on my own, part of the fun and that way each one of us can use the same file but get different textures that makes each unique.
What do you all think, a good idea? Humm, maybe I should have made this one a POLL Aaron?
DT:twisted: