L3DT users' community
Large 3D terrain generator

Best way to create a realistic mountain chain?

Any and all chit-chat regarding L3DT.

Best way to create a realistic mountain chain?

Postby MiToVo » Sat Aug 11, 2018 2:30 pm

Hello,

As the subject states, I'm working on finding a way to produce a believable looking mountain range on my map, with believable erosion, pointy peaks where desired, etc..

Is there a combination of raising terrain height, 'mountain' special land types, erosion, and/or other filters/features that achieves this?

I've not been able to get a satisfactory result and am not sure what the correct approach would be.

Has anyone found an effective workflow for this?

I'm thinking maybe it'd be effective to setup the appropriate overall land-form, export the heightmap, bring it into something like Wilbur to generate the erosion and then re-import it into L3DT. But perhaps there's a process that would get the same results without the extra steps/software necessary.


Thanks!
MiToVo
Member
 
Posts: 15
Joined: Sun Feb 15, 2015 5:32 pm

Re: Best way to create a realistic mountain chain?

Postby demi101 » Wed May 22, 2019 5:32 am

I use mountain presets and set them in a chain the used heavy erosion on top of them. Be careful on spacing or you end up with a massive mountain. Use trial and error on a test map.
demi101
New member
 
Posts: 5
Joined: Wed May 22, 2019 5:01 am


Return to General discussion

Who is online

Users browsing this forum: No registered users and 11 guests

cron