I generated all the terrains with L3DT. I definitely will be using L3DT in the future

Click here to download BattleTanks II (16.3 MB)












BattleTanks II
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BattleTanks II"BattleTanks II" is a game I've been working on to enter in a programming competition.
I generated all the terrains with L3DT. I definitely will be using L3DT in the future ![]() Click here to download BattleTanks II (16.3 MB) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by JohnJ on Thu Feb 23, 2006 4:32 am, edited 2 times in total.
Hello JohnJ,
Welcome to the user group, and congratulations on your awesome work! BattleTanks II looks very polished, and furious fun to boot. I can't wait to see the finished product. Which programming completion are you entering, and what is the deadline? Best of luck, Aaron.
I'm entering the Caiman game programming contest (http://www.caimen.be/forum/topic.asp?TOPIC_ID=804) from Caiman Free Games (http://www.caimen.us). The deadline is February 21, 2006.
P.S. How do I submit screenshots to the gallery? I can't seem to figure it out . ![]()
Hi JohnJ,
Urgh, I'm sorry if I messed up your last post. I accidentally hit 'edit' instead of 'quote' and overwrote your post with my reply. I think it's back to how it was now. Anyhow, here's what I intended to say: The water texture and detail map were borrowed from the Virtual Terrain Project and GLScene, respectively. Their licenses are very permissive insofar as copying and redistribution are concerned, so I'd say that there wouldn't be a problem with you using those images in your game [though I am not a lawyer].
Yeah, sorry about that. There have been some login issues since I upgraded the forum a week or two ago. It might be working again now. Cheers, Aaron.
Yeah, it's fine. I don't notice any difference.
It works now ![]() ![]()
That looks really good. I especially like the minimap.
-Hinklemister I'm 17 years old and make games!
Yeah, the mini-map turned out nicely. The way I did it was to apply two texture layers to it - one with the map image (which is transformed as the tank moves along it, and another texture layer which is multiply-blended with the map texture. The second layer is a transparent PNG texture with the soft-edged circular "mask".
I'm glad you like the graphics ![]() As you can also see in these screenshots, I changed the shell color from black to glowing yellow/white. ![]() ![]() ![]()
looking for infoHay bro, WOW looks awesome.
I see you have figured out my questian so......... I have a questain if I may? I can't seem to find any info on a import diologue box in TSE. I need to know the Leafe depth for importing a texture into TSE and I didn't see any info on that in the Tut I looked at, at the GG website. How would I figure that out if I may ask? I have all the rest I need to bring these puppies into TSE except for that. Maybe I need better glasses or something. It should be there right in front of my face, but this brain dead dude can't seem to find it, so please point me in the right direction. DeathTwister ![]() Quantum Psychics is the future of man!
ATOMIX Productions http://atomixgroup.com http://theatomizer.com http://atomixworldmarket.com http://indiemusicsociety.org http://texturesource.org
humm, my Partner got some info from GG and it went like:
so if that is true and I am SS is 2, hight field, Image sise in this case is 4096, error inetric of 2, tree depth of 6. So would my leafe depth be )512? 0r 1024), I am a bit confused, as I am not used to using math so much to create art, but this is well worth my headache hahahahahahahaaa...... ![]() Quantum Psychics is the future of man!
ATOMIX Productions http://atomixgroup.com http://theatomizer.com http://atomixworldmarket.com http://indiemusicsociety.org http://texturesource.org
Hay Aaron.
I have a post over there atm with GG, but I thought maybe here would be faster. Also it seems alot of GG hasn't had all that great a sucsess bringing them in, or the ones I been reading didn't seem to, so I thought that maybe for those here that have done so with good results, that they could pass the info along maybe /smiles knowingly. I will try "trial and error" in the morning if no one has a thought on it by then in post. No biggie I will figure it out in the next day or 2, then post what I get if it comes out to look the way it is supposed to hahahahahaha...........was going to bring in the last terrain I just posted this morning and see what water looks like in the Mission and the terrain file. Drools at the thought. And got some interesting buildings to put by the waters edge for a photoshoot, that is if all goes well. After all, it is just a matter of tweaking is it not? hahaha, I have done lots of tweaking in my life with 3D art. DeathTwister ![]() Quantum Psychics is the future of man!
ATOMIX Productions http://atomixgroup.com http://theatomizer.com http://atomixworldmarket.com http://indiemusicsociety.org http://texturesource.org
Haha, kind of funny that the quote you made above, explaining the leafSize is actually my quote. I'm assuming you are the artist I was informed of that needed the info. Heh.
Anyhow, this may work better for you. Its a resource for an Atlas import window. Basically, it will calculate the leafSize for you, won't let you put in anything other then the right number. Its a very simple drop-in resource. http://www.garagegames.com/index.php?se ... w&qid=8236
OMG hahaha that is funny,
Hay bro /waves. Thank you so very much and yes I was hoping ya would give me a shout and help a poor old hippie out. ![]() I used to be, well still am I guess, an award winning 2D artist and then got into TV and the film industry with modeling and animation, but this is my new home now and I can't tell you all how much this duck is loving the water. ![]() Ok, I will go check that out, I love no-brainer programs, as I am a dumb artist when it comes to programming still, but I am learning. Who says old farts can't learn new tricks???? WOOT, Thanks bro. DeathTwister ![]() Quantum Psychics is the future of man!
ATOMIX Productions http://atomixgroup.com http://theatomizer.com http://atomixworldmarket.com http://indiemusicsociety.org http://texturesource.org
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