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L3DT release 2.3d

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L3DT release 2.3d

Postby Aaron » Fri Jan 27, 2006 11:21 am

Hello again,

There's yet another update for L3DT available (release 2.3d), which you can read all about on the news page at:

http://www.bundysoft.com/L3DT/news/2006.php#L3DT2.3d

Comments, questions or suggestions? Post 'em here!

Cheers,
Aaron.
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Postby monks » Fri Jan 27, 2006 7:25 pm

Nice update Aaron ;)

The heightfield preview should be extra useful for MEDEM.
The file format additions are always welcome.
The duplicate row is something that I've come across in my renderer's documentation (WCS). I don't think WCS native has the duplicate so it's renderer defaults to a format of no duplicated row. This can cause a gap of 1 pixel in heightfields in those formats that do have it I seem to remember...

I've yet to rerun my lighting tests that I was doing and I'm curious to try out the bump mapping so I'll post any 'findings'.

Thanks,
monks
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Postby Rofar » Fri Jan 27, 2006 10:38 pm

Duplicate Tile borders is a good additional feature :)
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Postby monks » Wed Feb 01, 2006 2:08 pm

Aaron, I've had a look at the heightfield preview- big thumbs up!
That's certainly faster- and is clear enough to be useful. it will certainly speed the process up. All it needs now is a hotkey :)

I'll update the MEDEM L3DT article (here and on MEDEM) to reflect this new feature.

Cheers,

monks
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Postby demi » Wed Feb 01, 2006 10:31 pm

I've added the somewhat cryptic 'Operations→Active map→Duplicate tile borders' option, which fixes a relatively undocumented problem with 3D-renderers when handling tiled data. To cut a long story short, it re-packs each mosaic tile with one extra row and column of data from the neighbouring tiles, so that the eastern-most pixel in one tile is the same as the western-most pixel in the next tile to the east, and likewise for the north/south axis. This is required by some implementations of tiled renderers, though not L3DTVi2. Nor is it required for L3DT, and so it's not a default mode. More documentation will follow at a later date.


THANK YOU! THANK YOU!

Did I mention thank you?

:)

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Postby Aaron » Thu Feb 09, 2006 1:59 am

Hello,

So, what's our impression of the 'duplicate tile borders' feature? Does it work as you expect it to? Is there anything more it should do? Does it require an elaborate tutorial? Thoughts welcome.

Cheers,
Aaron.
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Postby demi » Thu Feb 09, 2006 10:55 am

It works as I hoped. I already made a test map and the vertex align PERFERCT.

:D :D
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