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L3DT and Ogre's default terrain renderer

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L3DT and Ogre's default terrain renderer

Postby DaveC » Thu Jan 10, 2008 6:18 pm

Hey there Mr Aaron Torpy, thanks for the free Pro trial.
I did try to send this information to you via e-mail, but it kept getting rejected due to "virus or spam".

Anyways, there's some screenshots and YouTube video links of my current project on my website which can be found...
http://binarystudio.serveftp.net
(on the index page)

If the above link doesn't work (I am a newb with all this DNS stuff), my current dynamic IP address is/was...
http://86.157.221.101/

It's a very early work-in-progress game project using the graphics engine Ogre http://ogre3d.org with it's default (not PLSM2) terrain renderer (I had trouble with PLSM2 crashing (probably my fault)), billboard impostering for grass, a skybox and a buggy water gpu program.

It's using a 2kx2k heightmap and a 4kx4k colourmap generated with L3DT.

Once PLSM 3 is released, I'll try and get a much larger dataset into Ogre, I'd love to have an absolutely massive terrain to fly/run/shoot things in ;)

Thanks again for the free trial,
Dave.
DaveC
Newbie
 
Posts: 1
Joined: Thu Jan 10, 2008 6:06 pm

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