L3DT users' community
Large 3D terrain generator

reduce # of textures

Got a problem or need advice?

reduce # of textures

Postby dpadam450 » Sun Apr 13, 2008 7:14 pm

Most video cards support only 8 multi-texture units. So logically, 4 alpha, 4 textures.

Could you maybe limit it by having an option? Unless you know how to achieve the 9 + 9 current textures that you use. And I definitely am not going to render the terrain 2 times because thats insane. I would have to then draw it 4 times to get water reflections at run-time.
dpadam450
New member
 
Posts: 8
Joined: Sun Jul 15, 2007 7:03 pm

Postby Aaron » Sun Apr 13, 2008 9:19 pm

Hi dadam450,

There are a few ways to do this:I hope this helps.

Best regards,
Aaron.
User avatar
Aaron
Site Admin
 
Posts: 3696
Joined: Sun Nov 20, 2005 2:41 pm
Location: Melbourne, Australia

Postby dpadam450 » Mon Apr 14, 2008 12:48 am

Ah, it's been a full year since I've even opened your program. Sounds like it should work well for me then.

Trying to go World in Conflict on my terrain for my PC game. :)
dpadam450
New member
 
Posts: 8
Joined: Sun Jul 15, 2007 7:03 pm


Return to Help and support

Who is online

Users browsing this forum: Google [Bot] and 10 guests