First ingame results:
![Image](http://img149.imageshack.us/img149/734/snowjetdn5.th.jpg)
![Image](http://img206.imageshack.us/img206/9530/flyingsnow3hs8.th.jpg)
![Image](http://img183.imageshack.us/img183/8598/flyingsnowiu6.th.jpg)
![Image](http://img183.imageshack.us/img183/1889/flyingsnow2hu8.th.jpg)
I like it a lot, tx for this great product:)
Its still work in progress but i gues all projects are
![Smile :)](./images/smilies/icon_smile.gif)
Armed Assault, the artic climate
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Yep that is great. I enjoy Armed Assault (when my poor pc is up for the challenge). How does it handle the textures? Are they one large texture gut into tiles or is there a landuse system? It looks like you have very location specific textures, which makes it look good.
I love armed assault. If you like real coop gaming mate in good admosphere go www.6thsense.eu. The engine needs two ways of input: the texture as one big png(satellite map) and a mask map that says what texture goes where. It then splits it in tiles of 512 x 512. Now the crap part is also l3dt delivers it but you need to bundle it so arma can split it again ->lol The textures are done as follow: - Detailed texture where you stand. Basicly you see a detailed texture under your feet that correspondents to the mask map. - Medium range is a mix between texture (actualy material as its called cause) and satellite map. - Long range you see only satellite map. So the textures and the satellite map need good overlap.
Released alphaFor anybody that cares, the alpha release of my Armed assault map has gone out. Check out the pictures.
http://www.armedassault.info/index.php? ... ands&id=38 Tx for this great product! Now i am up for some self climate development:)
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