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How do you generate MipMaps?

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How do you generate MipMaps?

Postby tryz » Thu Jan 01, 2009 10:47 pm

I've generated a couple of test maps and one of them created a "MipMaps" folder where different levels were created (very cool).

However, I'm not sure why how how to make this happen on a regular basis. For example, I just created a map (2048x2048) with mosiacs (256 x 256). That means I have 8 across and 8 down. I would have expected MipMaps to be created for this, but they weren't and I can't find an option anywhere to enable the feature.


(Great program by the way! Well worth the money!)
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Postby Aaron » Thu Jan 08, 2009 12:30 am

Hi Tryz,

L3DT generates mipmaps when a map is viewed in the 2D view. These mipmaps weren't intended for use by other applications, so there is currently no other user interface for creating mipmaps. I'll add this to the development plan.

Best regards,
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